The Bishop moves along an oblique line. He may move to any square of the diagonals on which he stands unless his path is blocked by a piece of his own color. If there is a hostile piece in the way, he may capture him. In the following diagram, the Bishop may move to a2, b3, d5, e6 or, by capturing the Knight, to f7. He may not move to g8 until his next move after capturing the Knight. On the other diagonal, f1, e2, d3, b5 and a6, are accessible to him.

As the Bishop is confined to squares of the same color as the one on which he stood at the beginning of the game he has access only to 32 squares of the board.
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